Extensive testing has been performed, and most bugs seem to have been eliminated. Thomas ‘fsfod’ Fransham has moved heaven and Earth to get the system working. The new binding layer has been built during LuaJIT, and it was far from a trivial exercise. Read more about it in the performance section of the May State of Development Update. It is this binding layer that has been the primary performance bottlneck of Natural Selection 2 since the dawn of its development. Build 249 includes a new ‘Lua binding layer’ – This is the layer of code that allows the Spark Engine (written in C++) to talk to Natural Selection 2 (Lua). It is a test version of build 249, and it is being released in beta form first because it is a little bit special. Yesterday, we released a beta build of Natural Selection 2 onto Steam.
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